AMOS (76/96)

From:Sasu Lintula
Date:1 Aug 99 at 19:35:01
Subject:Vs: [amos-list] 2nd mouse & Floating point

From: "Sasu Lintula" <samali@utu.fi>

Hi Leto,

>Also, I found on Aminet a doc on optimising AMOS code. One
>suggestion was that floating point calculations, which is supposed
>involved with arrays like: PLAYER#() are _very_ slow. I've been
>using these arrays heaps in my new tank code! I can not afford
>for the game to be slow. What do other people know about this?
>If it's true, how can I get around it?
>
> -- Leto

How about learning Amal?:) It gives you chance to move things very smoothly without any kind of floating points...
It's not so hard to learn, really:D

[Sasu Lintula]

--------------------------- ONElist Sponsor ----------------------------

Congratulations DALMATIANRESCUE. Our latest ONElist of the week.
To see full story and submit YOUR ONElist story, go to
http://www.onelist.com/info/ootw_19.html

------------------------------------------------------------------------
Official AMOS WWW: http://members.xoom.com/AmosFactory/front.html