From: | Sasu Lintula |
Date: | 1 Aug 99 at 19:35:01 |
Subject: | Vs: [amos-list] 2nd mouse & Floating point |
From: "Sasu Lintula" <samali@utu.fi>
Hi Leto,
>Also, I found on Aminet a doc on optimising AMOS code. One
>suggestion was that floating point calculations, which is supposed
>involved with arrays like: PLAYER#() are _very_ slow. I've been
>using these arrays heaps in my new tank code! I can not afford
>for the game to be slow. What do other people know about this?
>If it's true, how can I get around it?
>
> -- Leto
How about learning Amal?:) It gives you chance to move things very smoothly without any kind of floating points...
It's not so hard to learn, really:D
[Sasu Lintula]
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